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Format Guide

Golf Skins Game Explained

The skins game is one of golf's most exciting formats. Every hole is its own competition, and carry-overs can make a single hole worth a small fortune. Here's how it works, how to set one up, and how to win.

What Is a Skins Game?

A skins game assigns a value — called a "skin" — to each hole. The player with the outright lowest score on a hole wins the skin. If two or more players tie for the low score, nobody wins and the skin carries over to the next hole.

The basic rules:

  1. 1. Each hole starts with 1 skin.
  2. 2. The player with the lowest score wins the skin for that hole.
  3. 3. If players tie for the lowest score, the skin carries over — the next hole is now worth 2 skins.
  4. 4. Carry-overs continue to stack. A string of ties can make one hole worth 4-5+ skins.
  5. 5. At the end of 18 holes, total skins won determines the payout.

Why skins are exciting: Unlike stroke play where one bad hole can ruin your round, every hole in a skins game is a fresh start. A player who's been quiet for 10 holes can win a big carry-over and change the entire outcome.

How Skins Scoring Works

Here's an example of how skins accumulate across a round:

HoleSkins AvailableResultWinner
11Tie (two pars)Carry-over
22Tie (two birdies)Carry-over
33Player A birdiesPlayer A (3 skins)
41Player B birdiesPlayer B (1 skin)
51Tie (three pars)Carry-over
62Player C eaglesPlayer C (2 skins)

After 6 holes: Player A leads with 3 skins, Player C has 2, Player B has 1, and 12 skins remain for holes 7-18. The drama builds as the round progresses.

Gross vs Net Skins

Gross Skins

Compare raw scores. The player who actually shoots the lowest number wins. No handicap adjustment. Best for groups of similar skill levels.

Net Skins

Apply handicap strokes per the WHS stroke allocation for each hole. A 20-handicapper getting a stroke on a hard hole can beat a scratch player's par with a bogey. Levels the playing field.

Which should you use?

Tournament skins: Run both gross and net as separate pots. This gives low-handicappers a fair fight in gross while keeping higher-handicappers competitive in net.

Casual skins: If the group has a wide handicap range (10+ strokes), use net. If everyone is within 5 strokes, gross is simpler and more fun.

Carry-Over Explained

The carry-over is what makes skins electric. When a hole is tied, the skin isn't lost — it rolls forward and stacks on top of the next hole's skin.

Common carry-over rules:

Standard carry-over: Tied skins roll to the next hole. If hole 18 is tied, skins carry to a sudden-death playoff (or are split among tied players).

Last hole validation: If no one wins the final hole, unclaimed skins go to a closest-to-the-pin contest on a designated par-3 or are divided equally.

No carry-over (variant): Each hole is independent. Ties mean nobody wins that hole's skin. Simpler but less dramatic. Not recommended for tournaments.

Skins Game Strategy

Play aggressively on carry-over holes

When multiple skins are on the line, par usually won't win. Go for birdie. The risk is worth it when 3-4 skins are stacked up.

Par is enough on fresh holes

On holes worth just 1 skin, play smart. A steady par often wins when others make mistakes. Save the aggressive plays for big carry-overs.

Know the stroke allocation

In net skins, understand where you give and receive strokes. Getting a stroke on a tough par-4 means your bogey counts as a net par.

Putt to win, not to tie

In stroke play, lagging close for a safe two-putt is smart. In skins, you need to make it. Be aggressive on the green.

Close out early if you can

If you're leading in skins with a few holes left, play conservatively. Other players need to take risks to catch up — let them make mistakes.

How to Run a Skins Game in a Tournament

Adding a skins game to your tournament is easy and generates excitement (and additional revenue if using a buy-in).

Setup steps:

  1. 1. Set a buy-in: $10-$50 per player is typical. The total goes into the skins pot.
  2. 2. Choose gross, net, or both: For tournaments, running both pots gives everyone a chance. Split the buy-in 50/50 between gross and net.
  3. 3. Decide on divisions: Run skins per division so players compete against others at their level.
  4. 4. Let the software handle it: As scores come in hole-by-hole, Cleek automatically tracks wins, carry-overs, and calculates payouts. No spreadsheet required.
  5. 5. Announce results: The financial summary shows the skins breakdown alongside prizes and entry fees.

Cross-Course Skins

Skins don't have to be played on the same course or at the same time. Cross-course skins let players compete from different courses on different days — perfect for groups that can't always play together.

Gross (Cross-Course)

Scores are compared relative to par. A birdie at a hard mountain course and a birdie at a flat muni are both -1 — so they tie. This makes Gross skins fair across courses of different difficulty.

Net (Cross-Course)

Handicap strokes are allocated using each course's specific slope, rating, and stroke index. A 15-handicapper playing a tough course gets more strokes than at an easy one — the math adjusts automatically.

On Cleek, cross-course skins are calculated automatically as scores come in. No spreadsheets, no manual par adjustments — just start a game, invite your friends, and play whenever works for each of you.

Skins Game Variations

Validation Skins

A player must make par or better to win a skin. Bogey or worse cannot claim a skin even with the lowest score. This rewards good play and prevents "winning" with a double bogey when everyone else makes triple.

Best for: Competitive club events

Reverse Skins

The highest score on a hole wins the skin instead of the lowest. Players try to avoid winning. The player with the fewest skins at the end wins the pot. A humorous variation.

Best for: Fun events, bachelor parties

Team Skins

Two-person teams compete. The team's best ball (lower score) is used for each hole. Carry-over rules apply the same way. Works well for couple's tournaments.

Best for: Team events, couples tournaments

Progressive Skins

Each hole is worth progressively more. Hole 1 is worth $1, hole 2 is $2, and so on. Hole 18 is worth $18 (plus any carry-over). Back-nine holes are naturally more valuable.

Best for: Casual groups, higher-stakes games

Frequently Asked Questions

What is a skins game in golf?
A skins game is a format where each hole is a separate competition. The player with the lowest score wins the "skin" (prize). If players tie, the skin carries over to the next hole, increasing its value.
How much are skins worth in golf?
It depends on the stakes. In casual games, skins are typically $5-$50 each. In tournament skins, players pay a buy-in into a pot, and the total pot is divided by the number of skins won across 18 holes.
What happens when nobody wins a skin?
The skin carries over (accumulates) to the next hole. Late-round holes can be worth 3-5 times their original value, creating dramatic finishes.
What is the difference between gross and net skins?
Gross skins compare raw scores. Net skins apply handicap strokes based on WHS allocation. Net skins are fairer for mixed-ability groups.
Can you play skins with 2 players?
Yes. Skins works with 2-4 players. With 2 players, ties simply carry over. With more players, there is more competition and fewer carry-overs.
How does Cleek automate skins?
Set up a skins game in your tournament settings. As scores come in, Cleek tracks winners, applies carry-over rules, calculates gross and net results per division, and generates payout reports automatically.

Run automated skins on Cleek

Hole-by-hole tracking, automatic carry-over, gross and net pots, and payout reports — all calculated in real time as players score.

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