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Every Golf Game. One App.

From Saturday scrambles to league night specials — just describe the game and Cleek sets it up with the right scoring rules, handicaps, and team structure.

Tournament Formats

2 formats

Stroke Play

Also: medal, medal play, stroke, individual stroke

StrokeWHSIndividual

Total strokes over 18 holes. Lowest score wins.

Gross Stroke Play

Also: scratch, gross, gross medal, scratch play

StrokeIndividual

Total strokes, no handicap applied. Raw score competition.

Team & Scramble Games

41 formats

Best Ball

Also: best ball, better ball, four ball, four-ball, ...

Better BallWHSTeams of 2

Each player plays own ball; lowest score on the team counts each hole.

2-of-4 Best Ball

Also: 2 of 4, two best balls, 2 best balls, two of four, ...

Better BallWHSTeams of 4

Teams of 4; the two lowest scores each hole count as the team score.

Scramble

Also: scramble, captain's choice, captains choice, team scramble

ScrambleFULLTeams of 4

All tee off; pick best shot; all play from there. Repeat until holed. One team score.

Texas Scramble

Also: texas scramble, texas

ScrambleFULLTeams of 4

Scramble with minimum drive rule — each player's drive must be used at least 3-4 times.

Florida Scramble

Also: florida scramble, dropout scramble, step aside, stand aside

ScrambleFULLTeams of 4

Scramble but the player whose shot is selected sits out the next stroke.

Shamble

Also: shamble, bramble, shamble best ball

ScrambleWHSTeams of 4

Team picks best drive; each player plays own ball from there. 1 or 2 low scores count.

Ambrose

Also: ambrose, ambrose scramble

ScrambleWHSTeams of 4

Scramble with net team handicap (10% of combined handicaps). Popular in Australia/NZ.

Bloodsome

Also: bloodsome, worst ball scramble

ScrambleWHSTeams of 2

Scramble-style but the OPPOSING team picks which of your shots you must play. Very challenging.

Alternate Shot

Also: alternate shot, foursomes, foursome

StrokeWHSTeams of 2

Partners share one ball, alternating every shot. One drives odds, other drives evens.

Greensomes

Also: greensomes, scotch foursomes, modified foursomes

StrokeWHSTeams of 2

Both tee off; pick best drive; the OTHER player hits shot 2; then alternate until holed.

Chapman

Also: chapman, pinehurst, american foursomes, chapman foursomes

StrokeWHSTeams of 2

Both tee off; each plays partner's ball for shot 2; pick better ball; alternate from there.

Cha Cha Cha

Also: cha cha cha, 1-2-3 best ball, waltz, irish four ball, ...

Better BallWHSTeams of 4

Rotating best ball count: holes 1-6 = 1 best score, 7-12 = 2 best, 13-18 = 3 best.

Yellow Ball

Also: yellow ball, pink ball, money ball, devil ball, ...

Better BallWHSTeams of 4

One designated player's score MUST count each hole (rotates). Combined with lowest of the other 3.

Lone Ranger

Also: lone ranger

ScrambleWHSTeams of 4

One player is the "Lone Ranger" playing individually; other 3 play scramble. Both scores combined. Rotates.

Combined Score

Also: combined score, combined, aggregate, aggregate score, ...

CombinedWHSTeams of 2

Each player plays own ball; team score is the sum of all members' scores each hole. Lowest combined total wins.

Random Pairs Combined

Also: random pairs, random partners, random draw combined, draw partners, ...

CombinedWHSTeams of 2

Pairs drawn randomly before the round (or rotating each hole). Both play own ball; actual scores added together for team total.

Aggregate Stableford

Also: combined stableford, team stableford, aggregate stableford, stableford combined

CombinedWHSTeams of 2

Each player earns Stableford points individually; team score is the sum of all members' points. Highest combined total wins.

Waltz

Also: waltz, 1-2-3 combined, one two three

CombinedWHSTeams of 4

Rotating count: 1 best ball on holes 1-6, 2 best balls on holes 7-12, all 3 partner scores on holes 13-18. Scores added together.

Two-Person Scramble

Also: 2 person scramble, two person scramble, couples scramble, 2-person scramble

ScrambleFULLTeams of 2

Scramble format with teams of 2 instead of 4.

Mixed Foursomes

Also: mixed foursomes, mixed alternate shot

StrokeWHSTeams of 2

Alternate shot with mixed-gender teams. Each team has one male and one female player.

Pro-Am

Also: pro-am, pro am

ScrambleWHSTeams of 4

1 professional + 1-4 amateurs per team. Typically scramble or best ball. Pro plays scratch.

All Twos with a Couple of Fours

Also: all twos, all 2s, all twos with fours, 2s and 4s

Better BallWHSTeams of 4

Count 2 best net scores per hole, except holes 9 and 18 where all 4 net scores count. Each player must contribute at least 5 scores on the front 9 and 4 on the back 9.

Forty-Four

Also: forty four, forty-four, 44, forty 4

Better BallWHSTeams of 4

Each player selects exactly 11 of their 18 net scores to count, for a team total of 44 scores. Choose carefully — 7 holes per player are thrown out.

Take Your Turn and Make it Count

Also: take your turn, make it count, rotating must-count

Better BallWHSTeams of 4

Players rotate as the "must-count" scorer. On each hole, the designated player's net score automatically counts plus 1 best from the remaining 3. Rotation repeats 4 times (16 holes), then best 3 of 4 on holes 17-18.

All In

Also: all in, no place to hide, all in no place to hide, 3 and 2

Better BallWHSTeams of 4

Count 3 best net scores on every front-9 hole and 2 best net scores on every back-9 hole. Each player must contribute at least 5 on the front and 4 on the back. No hiding.

3 Peat

Also: 3 peat, three peat, 3-peat, threepeat

Better BallWHSTeams of 4

For every group of 3 consecutive holes, count 7 best net scores total (out of 12 possible). Each player must contribute at least 1 score per 3-hole group. Repeat 6 times across 18 holes.

Freedom 55

Also: freedom 55, freedom fifty five, 55

Better BallWHSTeams of 4

Team must count exactly 55 total net scores across 18 holes. At least 2 must count on every hole. Strategy: manage your score count to hit exactly 55 by hole 18.

Odd or Even

Also: odd or even, odd even, odds and evens

Better BallWHSTeams of 4

Count 2 best net scores on all odd-numbered holes and 3 best net scores on all even-numbered holes. Each player must contribute at least 10 scores over 18 holes.

Reverse Cha Cha Cha

Also: reverse cha cha cha, reverse cha cha, cha cha cha reverse, 3-2-1-1-2-3

Better BallWHSTeams of 4

Rotating score count per hole in a 3-2-1-1-2-3 pattern. Count 3 best net on hole 1, 2 on hole 2, 1 on hole 3, then 1-2-3 on holes 4-6. Repeat this 6-hole cycle 3 times.

Nothing but Twos

Also: nothing but twos, nothing but 2s, all twos, straight twos

Better BallWHSTeams of 4

Score the 2 best net scores on every hole. Simple and consistent. Each player must contribute at least 4 scores per 9 holes (8 total minimum).

Two Man Aggregate

Also: two man aggregate, 2 man aggregate, rotating pairs aggregate, rotating pairs better ball

CombinedWHSTeams of 4

Team of 4 splits into 2 rotating pairs. Holes 1-6: players 1&2 vs 3&4. Holes 7-12: 1&3 vs 2&4. Holes 13-18: 1&4 vs 2&3. Best aggregate (combined) net score from each pair counts.

13-24-35

Also: 13-24-35, 1-3-2-4-3-5, par based scoring

Better BallWHSTeams of 4

Scores counted based on par: 1 best net on par 3s, 2 best net on par 4s, 3 best net on par 5s. Par determines the pressure.

23-34-15

Also: 23-34-15, 2-3-3-4-1-5

Better BallWHSTeams of 4

Scores counted based on par: 2 best net on par 3s, 3 best net on par 4s, 1 best net on par 5s. Inverted variant of 13-24-35.

Flexible Nines

Also: flexible nines, flexible 9s, flex nines

Better BallWHSTeams of 4

Each 9 holes: count 24 total scores, at least 5 per player, and must count all 4 scores on 2 of the 9 holes. Team chooses which holes to go all-in on.

One Two Three Four

Also: one two three four, 1-2-3-4, 1234, escalating scores

Better BallWHSTeams of 4

Different holes count different numbers of scores: 1 best net on holes 5/8/12/15, 2 on holes 3/6/10/14/17, 3 on holes 1/4/9/13/18, and all 4 on holes 2/7/11/16.

Big Numbers

Also: big numbers, escalating nines

Better BallWHSTeams of 4

Front 9: 1 net on odd holes, 2 net on even holes, all 4 on hole 9. Back 9: 2 net on odd holes, 3 net on even holes, all 4 on hole 18. Pressure builds as scores accumulate.

Gross Net Combo

Also: gross net combo, gross/net combo, gross and net, gross net

CombinedWHSTeams of 4

Each hole: count 1 gross score + 1 net score. The gross and net cannot come from the same player. Gross score must be chosen before teeing off the next hole. Each player contributes at least 3 gross scores.

Double Your Pleasure

Also: double your pleasure, double pleasure, gross and net alternating

CombinedWHSTeams of 4

Odd holes: count 2 best net scores. Even holes: count 2 best gross scores. Each player must contribute at least 6 scores total. Mixes net and gross strategy.

How Low Can You Go

Also: how low can you go, how low, low score strategy

Better BallWHSTeams of 4

Holes 1-16: count only 1 best net score per hole, but each player can only be selected 4 times total. Holes 17-18: count as many scores as you want (at least 1 per hole). Strategic allocation of your best scorers.

Pick Your Holes Pick Your Counters

Also: pick your holes, pick your counters, choose your holes

StrokeWHSTeams of 4

Per 9 holes: each player selects 6 of their scores to count — 4 from par 4s, 1 from a par 3, and 1 from a par 5. Players choose which specific holes to use. Repeat on back 9.

One Two Two One

Also: one two two one, 1-2-2-1, net gross, one two - two one, ...

CombinedWHSTeams of 4

Front 9: record 1 net score + 2 gross scores per hole. Back 9: record 2 net scores + 1 gross score per hole. A player's score cannot be used for both net and gross on the same hole.

Match Play

4 formats

Match Play

Also: match play, match, hole by hole, singles match

Match PlayWHSIndividual

Hole-by-hole competition. Win a hole = go 1 up. Concessions (gimmes) allowed.

Four-Ball Match Play

Also: four ball match play, better ball match play, four-ball match, 4 ball match

Match PlayWHSTeams of 2

Teams of 2 in match play. Each plays own ball; lower score per team on each hole.

Foursomes Match Play

Also: foursomes match play, alternate shot match play

Match PlayWHSTeams of 2

Teams of 2 in match play. Partners share one ball, alternating every shot.

Ryder Cup

Also: ryder cup, ryder cup format, cup match

Match PlayWHSTeams of 2

Multi-session team event: foursomes, four-ball, and singles match play across multiple days.

Side Games & Bets

17 formats

Skins

Also: skins, skins game

SkinsWHSIndividual

Each hole has a "skin" value. Win outright (no tie) to take the skin. Ties carry over to the next hole.

Nassau

Also: nassau, 2-2-2, 5-5-5

Match PlayWHSIndividual

Three separate matches: front 9, back 9, and overall 18. Press when 2 down to start a new side match.

Wolf

Also: wolf, wolf game

SkinsWHSIndividual

One player is Wolf each hole (rotates). Wolf picks a partner after seeing drives, or goes alone for double/triple points.

Hammer

Also: hammer, hammer game

Match PlayWHSIndividual

Each hole starts at $1. Either side can "hammer" (double). Opponent accepts or forfeits. Escalates fast.

Bingo Bango Bongo

Also: bingo bango bongo, bingo-bango-bongo

StrokeIndividual

3 points/hole: Bingo = first on green, Bango = closest once all on, Bongo = first to hole out.

Dots

Also: dots, trash, junk, garbage, ...

StrokeIndividual

Collection of side games: greenies, sandies, barkies, arnies, hogans, chippies, etc. Each worth agreed value.

Snake

Also: snake, poison, viper

StrokeIndividual

Putting game. Last person to 3-putt "holds the snake." Holder at end of round pays the pot.

Aces and Deuces

Also: aces and deuces, acey ducey, acey-ducey

StrokeWHSIndividual

Lowest score (ace) wins from each player; highest score (deuce) pays each player. Per hole.

Las Vegas

Also: las vegas, vegas

Better BallWHSTeams of 2

Partners' scores form a 2-digit number (low digit first). Difference between teams = points. Birdie flip rule available.

Daytona

Also: daytona

Better BallWHSTeams of 2

Like Vegas but high digit goes first UNLESS one partner makes par+, then low digit first.

Nines

Also: nines, nine points, 5-3-1, nine dots

StrokeWHSIndividual

Perfect for 3 players. Each hole = 9 pts: low=5, mid=3, high=1. Ties split. Total always 162.

Rabbit

Also: rabbit, chase

Match PlayWHSIndividual

Win a hole outright to "capture" the rabbit. Another player winning sets it free. Hold rabbit after 9/18 to collect.

Umbrella

Also: umbrella

Better BallWHSTeams of 2

Teams of 2. Five categories/hole: low ball, low total, birdie, CTP, low putts. Sweep all 5 = points double.

Hollywood

Also: hollywood, hollywoods

Match PlayWHSIndividual

Three overlapping matches: 1st starts hole 1, 2nd starts hole 2, 3rd starts hole 3. All run through 18.

Banker

Also: banker, chairman game

Match PlayWHSIndividual

One player is "banker" each hole. Others play against the banker individually. Banker rotates to lowest scorer.

Defender

Also: defender

Match PlayWHSIndividual

One player is "defender" vs. the other 2-3. Defender earns 3 pts for winning, loses 3 for losing. Rotates.

Pick Up Sticks

Also: pick up sticks

Match PlayWHSIndividual

Match play but loser of each hole removes one club from winner's bag for the rest of the round.

Points & Quota

5 formats

Stableford

Also: stableford, stabby, stable ford, points

StablefordWHSIndividual

Points per hole: 0=double+, 1=bogey, 2=par, 3=birdie, 4=eagle. Highest total wins. Pick up when you can't score.

Modified Stableford

Also: modified stableford, barracuda, mod stableford

StablefordWHSIndividual

Aggressive scoring: eagle +5, birdie +2, par 0, bogey -1, double -2. Rewards birdies/eagles more heavily.

Quota

Also: quota, point quota, target, team quota

StablefordWHSIndividual

Personal quota = 36 minus handicap. Earn Stableford pts. Player who most exceeds quota wins.

Chicago

Also: chicago, chicago quota

StablefordWHSIndividual

Quota = 39 minus course handicap. Points: bogey=1, par=2, birdie=4, eagle=8. Beat your quota to win.

Bogey Competition

Also: bogey competition, par competition, against par, against bogey

Match PlayWHSIndividual

Match play against the course. Each hole: net score vs par = win (+), tie (0), or loss (-). Best aggregate wins.

League Night Specials

9 formats

Left Right

Also: left right, left-right, drive teams, left and right

Better BallWHSTeams of 2

After drives, 2 balls on LEFT are a team, 2 on RIGHT are a team. Best ball for that hole. Teams change every hole.

Six-Six-Six

Also: 6-6-6, six six six, sixes, round robin, ...

Better BallWHSTeams of 2

4 players, 3 six-hole matches. Partners rotate every 6 holes so everyone partners with everyone once.

String Game

Also: string game, string tournament

StrokeWHSIndividual

Each player gets a length of string (based on handicap). Use it to move ball closer on greens. When it's gone, it's gone.

Flags

Also: flags, flag competition, tombstone

StrokeWHSIndividual

Stroke allotment = par + handicap. Play until strokes run out, plant a flag. Furthest flag wins.

Eclectic

Also: eclectic, ringers, best of the best

StrokeWHSIndividual

Played over multiple rounds. Only the lowest score on each hole across all rounds is kept.

Bisque Par

Also: bisque, bisque par

StrokeWHSIndividual

Player chooses WHICH holes to apply handicap strokes on (after completing each hole). Strategic depth.

Bumble Bee

Also: bumble bee, bumblebee, alternating tees

Better BallWHSTeams of 4

Teams alternate between back tees (odd holes) and forward tees (even holes). Score 2 best net from back tees and 3 best net from forward tees per hole. Each player contributes at least 4 scores per 9.

The Dice Game

Also: dice game, dice, roll the dice, die game

Better BallWHSTeams of 4

After each tee shot, roll a die. If 1-4, that player's net score must count plus 1 best from the others. If 5 or 6 (wild card), the 2 best net scores are chosen freely. Adds randomness to team selection.

Musical Tees

Also: musical tees, blue white combo, tee switching

StablefordWHSTeams of 4

Teams start on forward tees. If team net total meets threshold, they must move to back tees next hole. Back tees earn double points but are harder to stay on. Points: bogey 1/2, par 2/4, birdie 3/6, eagle 4/8 (forward/back).

Set Up Any Game in Seconds

1. Describe your game

Just type: “Scramble at Wildstone, 20 players, 1pm Saturday”

2. AI sets the rules

Format, handicap, team size, scoring — all configured automatically.

3. Share and play

Send the event link to your group. Scoring starts on game day.

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