From Saturday scrambles to league night specials — just describe the game and Cleek sets it up with the right scoring rules, handicaps, and team structure.
2 formats
Also: medal, medal play, stroke, individual stroke
Total strokes over 18 holes. Lowest score wins.
Also: scratch, gross, gross medal, scratch play
Total strokes, no handicap applied. Raw score competition.
41 formats
Also: best ball, better ball, four ball, four-ball, ...
Each player plays own ball; lowest score on the team counts each hole.
Also: 2 of 4, two best balls, 2 best balls, two of four, ...
Teams of 4; the two lowest scores each hole count as the team score.
Also: scramble, captain's choice, captains choice, team scramble
All tee off; pick best shot; all play from there. Repeat until holed. One team score.
Also: texas scramble, texas
Scramble with minimum drive rule — each player's drive must be used at least 3-4 times.
Also: florida scramble, dropout scramble, step aside, stand aside
Scramble but the player whose shot is selected sits out the next stroke.
Also: shamble, bramble, shamble best ball
Team picks best drive; each player plays own ball from there. 1 or 2 low scores count.
Also: ambrose, ambrose scramble
Scramble with net team handicap (10% of combined handicaps). Popular in Australia/NZ.
Also: bloodsome, worst ball scramble
Scramble-style but the OPPOSING team picks which of your shots you must play. Very challenging.
Also: alternate shot, foursomes, foursome
Partners share one ball, alternating every shot. One drives odds, other drives evens.
Also: greensomes, scotch foursomes, modified foursomes
Both tee off; pick best drive; the OTHER player hits shot 2; then alternate until holed.
Also: chapman, pinehurst, american foursomes, chapman foursomes
Both tee off; each plays partner's ball for shot 2; pick better ball; alternate from there.
Also: cha cha cha, 1-2-3 best ball, waltz, irish four ball, ...
Rotating best ball count: holes 1-6 = 1 best score, 7-12 = 2 best, 13-18 = 3 best.
Also: yellow ball, pink ball, money ball, devil ball, ...
One designated player's score MUST count each hole (rotates). Combined with lowest of the other 3.
Also: lone ranger
One player is the "Lone Ranger" playing individually; other 3 play scramble. Both scores combined. Rotates.
Also: combined score, combined, aggregate, aggregate score, ...
Each player plays own ball; team score is the sum of all members' scores each hole. Lowest combined total wins.
Also: random pairs, random partners, random draw combined, draw partners, ...
Pairs drawn randomly before the round (or rotating each hole). Both play own ball; actual scores added together for team total.
Also: combined stableford, team stableford, aggregate stableford, stableford combined
Each player earns Stableford points individually; team score is the sum of all members' points. Highest combined total wins.
Also: waltz, 1-2-3 combined, one two three
Rotating count: 1 best ball on holes 1-6, 2 best balls on holes 7-12, all 3 partner scores on holes 13-18. Scores added together.
Also: 2 person scramble, two person scramble, couples scramble, 2-person scramble
Scramble format with teams of 2 instead of 4.
Also: mixed foursomes, mixed alternate shot
Alternate shot with mixed-gender teams. Each team has one male and one female player.
Also: pro-am, pro am
1 professional + 1-4 amateurs per team. Typically scramble or best ball. Pro plays scratch.
Also: all twos, all 2s, all twos with fours, 2s and 4s
Count 2 best net scores per hole, except holes 9 and 18 where all 4 net scores count. Each player must contribute at least 5 scores on the front 9 and 4 on the back 9.
Also: forty four, forty-four, 44, forty 4
Each player selects exactly 11 of their 18 net scores to count, for a team total of 44 scores. Choose carefully — 7 holes per player are thrown out.
Also: take your turn, make it count, rotating must-count
Players rotate as the "must-count" scorer. On each hole, the designated player's net score automatically counts plus 1 best from the remaining 3. Rotation repeats 4 times (16 holes), then best 3 of 4 on holes 17-18.
Also: all in, no place to hide, all in no place to hide, 3 and 2
Count 3 best net scores on every front-9 hole and 2 best net scores on every back-9 hole. Each player must contribute at least 5 on the front and 4 on the back. No hiding.
Also: 3 peat, three peat, 3-peat, threepeat
For every group of 3 consecutive holes, count 7 best net scores total (out of 12 possible). Each player must contribute at least 1 score per 3-hole group. Repeat 6 times across 18 holes.
Also: freedom 55, freedom fifty five, 55
Team must count exactly 55 total net scores across 18 holes. At least 2 must count on every hole. Strategy: manage your score count to hit exactly 55 by hole 18.
Also: odd or even, odd even, odds and evens
Count 2 best net scores on all odd-numbered holes and 3 best net scores on all even-numbered holes. Each player must contribute at least 10 scores over 18 holes.
Also: reverse cha cha cha, reverse cha cha, cha cha cha reverse, 3-2-1-1-2-3
Rotating score count per hole in a 3-2-1-1-2-3 pattern. Count 3 best net on hole 1, 2 on hole 2, 1 on hole 3, then 1-2-3 on holes 4-6. Repeat this 6-hole cycle 3 times.
Also: nothing but twos, nothing but 2s, all twos, straight twos
Score the 2 best net scores on every hole. Simple and consistent. Each player must contribute at least 4 scores per 9 holes (8 total minimum).
Also: two man aggregate, 2 man aggregate, rotating pairs aggregate, rotating pairs better ball
Team of 4 splits into 2 rotating pairs. Holes 1-6: players 1&2 vs 3&4. Holes 7-12: 1&3 vs 2&4. Holes 13-18: 1&4 vs 2&3. Best aggregate (combined) net score from each pair counts.
Also: 13-24-35, 1-3-2-4-3-5, par based scoring
Scores counted based on par: 1 best net on par 3s, 2 best net on par 4s, 3 best net on par 5s. Par determines the pressure.
Also: 23-34-15, 2-3-3-4-1-5
Scores counted based on par: 2 best net on par 3s, 3 best net on par 4s, 1 best net on par 5s. Inverted variant of 13-24-35.
Also: flexible nines, flexible 9s, flex nines
Each 9 holes: count 24 total scores, at least 5 per player, and must count all 4 scores on 2 of the 9 holes. Team chooses which holes to go all-in on.
Also: one two three four, 1-2-3-4, 1234, escalating scores
Different holes count different numbers of scores: 1 best net on holes 5/8/12/15, 2 on holes 3/6/10/14/17, 3 on holes 1/4/9/13/18, and all 4 on holes 2/7/11/16.
Also: big numbers, escalating nines
Front 9: 1 net on odd holes, 2 net on even holes, all 4 on hole 9. Back 9: 2 net on odd holes, 3 net on even holes, all 4 on hole 18. Pressure builds as scores accumulate.
Also: gross net combo, gross/net combo, gross and net, gross net
Each hole: count 1 gross score + 1 net score. The gross and net cannot come from the same player. Gross score must be chosen before teeing off the next hole. Each player contributes at least 3 gross scores.
Also: double your pleasure, double pleasure, gross and net alternating
Odd holes: count 2 best net scores. Even holes: count 2 best gross scores. Each player must contribute at least 6 scores total. Mixes net and gross strategy.
Also: how low can you go, how low, low score strategy
Holes 1-16: count only 1 best net score per hole, but each player can only be selected 4 times total. Holes 17-18: count as many scores as you want (at least 1 per hole). Strategic allocation of your best scorers.
Also: pick your holes, pick your counters, choose your holes
Per 9 holes: each player selects 6 of their scores to count — 4 from par 4s, 1 from a par 3, and 1 from a par 5. Players choose which specific holes to use. Repeat on back 9.
Also: one two two one, 1-2-2-1, net gross, one two - two one, ...
Front 9: record 1 net score + 2 gross scores per hole. Back 9: record 2 net scores + 1 gross score per hole. A player's score cannot be used for both net and gross on the same hole.
4 formats
Also: match play, match, hole by hole, singles match
Hole-by-hole competition. Win a hole = go 1 up. Concessions (gimmes) allowed.
Also: four ball match play, better ball match play, four-ball match, 4 ball match
Teams of 2 in match play. Each plays own ball; lower score per team on each hole.
Also: foursomes match play, alternate shot match play
Teams of 2 in match play. Partners share one ball, alternating every shot.
Also: ryder cup, ryder cup format, cup match
Multi-session team event: foursomes, four-ball, and singles match play across multiple days.
17 formats
Also: skins, skins game
Each hole has a "skin" value. Win outright (no tie) to take the skin. Ties carry over to the next hole.
Also: nassau, 2-2-2, 5-5-5
Three separate matches: front 9, back 9, and overall 18. Press when 2 down to start a new side match.
Also: wolf, wolf game
One player is Wolf each hole (rotates). Wolf picks a partner after seeing drives, or goes alone for double/triple points.
Also: hammer, hammer game
Each hole starts at $1. Either side can "hammer" (double). Opponent accepts or forfeits. Escalates fast.
Also: bingo bango bongo, bingo-bango-bongo
3 points/hole: Bingo = first on green, Bango = closest once all on, Bongo = first to hole out.
Also: dots, trash, junk, garbage, ...
Collection of side games: greenies, sandies, barkies, arnies, hogans, chippies, etc. Each worth agreed value.
Also: snake, poison, viper
Putting game. Last person to 3-putt "holds the snake." Holder at end of round pays the pot.
Also: aces and deuces, acey ducey, acey-ducey
Lowest score (ace) wins from each player; highest score (deuce) pays each player. Per hole.
Also: las vegas, vegas
Partners' scores form a 2-digit number (low digit first). Difference between teams = points. Birdie flip rule available.
Also: daytona
Like Vegas but high digit goes first UNLESS one partner makes par+, then low digit first.
Also: nines, nine points, 5-3-1, nine dots
Perfect for 3 players. Each hole = 9 pts: low=5, mid=3, high=1. Ties split. Total always 162.
Also: rabbit, chase
Win a hole outright to "capture" the rabbit. Another player winning sets it free. Hold rabbit after 9/18 to collect.
Also: umbrella
Teams of 2. Five categories/hole: low ball, low total, birdie, CTP, low putts. Sweep all 5 = points double.
Also: hollywood, hollywoods
Three overlapping matches: 1st starts hole 1, 2nd starts hole 2, 3rd starts hole 3. All run through 18.
Also: banker, chairman game
One player is "banker" each hole. Others play against the banker individually. Banker rotates to lowest scorer.
Also: defender
One player is "defender" vs. the other 2-3. Defender earns 3 pts for winning, loses 3 for losing. Rotates.
Also: pick up sticks
Match play but loser of each hole removes one club from winner's bag for the rest of the round.
5 formats
Also: stableford, stabby, stable ford, points
Points per hole: 0=double+, 1=bogey, 2=par, 3=birdie, 4=eagle. Highest total wins. Pick up when you can't score.
Also: modified stableford, barracuda, mod stableford
Aggressive scoring: eagle +5, birdie +2, par 0, bogey -1, double -2. Rewards birdies/eagles more heavily.
Also: quota, point quota, target, team quota
Personal quota = 36 minus handicap. Earn Stableford pts. Player who most exceeds quota wins.
Also: chicago, chicago quota
Quota = 39 minus course handicap. Points: bogey=1, par=2, birdie=4, eagle=8. Beat your quota to win.
Also: bogey competition, par competition, against par, against bogey
Match play against the course. Each hole: net score vs par = win (+), tie (0), or loss (-). Best aggregate wins.
9 formats
Also: left right, left-right, drive teams, left and right
After drives, 2 balls on LEFT are a team, 2 on RIGHT are a team. Best ball for that hole. Teams change every hole.
Also: 6-6-6, six six six, sixes, round robin, ...
4 players, 3 six-hole matches. Partners rotate every 6 holes so everyone partners with everyone once.
Also: string game, string tournament
Each player gets a length of string (based on handicap). Use it to move ball closer on greens. When it's gone, it's gone.
Also: flags, flag competition, tombstone
Stroke allotment = par + handicap. Play until strokes run out, plant a flag. Furthest flag wins.
Also: eclectic, ringers, best of the best
Played over multiple rounds. Only the lowest score on each hole across all rounds is kept.
Also: bisque, bisque par
Player chooses WHICH holes to apply handicap strokes on (after completing each hole). Strategic depth.
Also: bumble bee, bumblebee, alternating tees
Teams alternate between back tees (odd holes) and forward tees (even holes). Score 2 best net from back tees and 3 best net from forward tees per hole. Each player contributes at least 4 scores per 9.
Also: dice game, dice, roll the dice, die game
After each tee shot, roll a die. If 1-4, that player's net score must count plus 1 best from the others. If 5 or 6 (wild card), the 2 best net scores are chosen freely. Adds randomness to team selection.
Also: musical tees, blue white combo, tee switching
Teams start on forward tees. If team net total meets threshold, they must move to back tees next hole. Back tees earn double points but are harder to stay on. Points: bogey 1/2, par 2/4, birdie 3/6, eagle 4/8 (forward/back).
Just type: “Scramble at Wildstone, 20 players, 1pm Saturday”
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