Browse 50+ golf formats — Cleek scores 30+ of them automatically, live, from any phone. Describe the game in one sentence and it’s set up with the right handicaps and team structure.
2 formats
Also: medal, medal play, stroke, individual stroke
Total strokes over 18 holes. Lowest score wins.
Also: scratch, gross, gross medal, scratch play
Total strokes, no handicap applied. Raw score competition.
39 formats
Also: best ball, better ball, four ball, four-ball, ...
Each player plays own ball; lowest score on the team counts each hole.
Also: 2 of 4, two best balls, 2 best balls, two of four, ...
Teams of 4; the two lowest scores each hole count as the team score.
Also: scramble, captain's choice, captains choice, team scramble
All tee off; pick best shot; all play from there. Repeat until holed. One team score.
Also: texas scramble, texas
Scramble with minimum drive rule — each player's drive must be used at least 3-4 times.
Also: florida scramble, dropout scramble, step aside, stand aside
Scramble but the player whose shot is selected sits out the next stroke.
Also: shamble, bramble, shamble best ball
Team picks best drive; each player plays own ball from there. 1 or 2 low scores count.
Also: ambrose, ambrose scramble
Scramble with net team handicap (10% of combined handicaps). Popular in Australia/NZ.
Also: bloodsome, worst ball scramble
Scramble-style but the OPPOSING team picks which of your shots you must play. Very challenging.
Also: alternate shot, foursomes, foursome
Partners share one ball, alternating every shot. One drives odds, other drives evens.
Also: greensomes, scotch foursomes, modified foursomes
Both tee off; pick best drive; the OTHER player hits shot 2; then alternate until holed.
Also: chapman, pinehurst, american foursomes, chapman foursomes
Both tee off; each plays partner's ball for shot 2; pick better ball; alternate from there.
Also: cha cha cha, 1-2-3 best ball, waltz, irish four ball, ...
Rotating best ball count: holes 1-6 = 1 best score, 7-12 = 2 best, 13-18 = 3 best.
Also: yellow ball, pink ball, money ball, devil ball, ...
One designated player's score MUST count each hole (rotates). Combined with lowest of the other 3.
Also: combined score, combined, aggregate, aggregate score, ...
Each player plays own ball; team score is the sum of all members' scores each hole. Lowest combined total wins.
Also: random pairs, random partners, random draw combined, draw partners, ...
Pairs drawn randomly before the round (or rotating each hole). Both play own ball; actual scores added together for team total.
Also: combined stableford, team stableford, aggregate stableford, stableford combined
Each player earns Stableford points individually; team score is the sum of all members' points. Highest combined total wins.
Also: waltz, 1-2-3 combined, one two three
Rotating count: 1 best ball on holes 1-6, 2 best balls on holes 7-12, all 3 partner scores on holes 13-18. Scores added together.
Also: 2 person scramble, two person scramble, couples scramble, 2-person scramble
Scramble format with teams of 2 instead of 4.
Also: mixed foursomes, mixed alternate shot
Alternate shot with mixed-gender teams. Each team has one male and one female player.
Also: all twos, all 2s, all twos with fours, 2s and 4s
Count 2 best net scores per hole, except holes 9 and 18 where all 4 net scores count. Each player must contribute at least 5 scores on the front 9 and 4 on the back 9.
Also: forty four, forty-four, 44, forty 4
Each player selects exactly 11 of their 18 net scores to count, for a team total of 44 scores. Choose carefully — 7 holes per player are thrown out.
Also: take your turn, make it count, rotating must-count
Players rotate as the "must-count" scorer. On each hole, the designated player's net score automatically counts plus 1 best from the remaining 3. Rotation repeats 4 times (16 holes), then best 3 of 4 on holes 17-18.
Also: all in, no place to hide, all in no place to hide, 3 and 2
Count 3 best net scores on every front-9 hole and 2 best net scores on every back-9 hole. Each player must contribute at least 5 on the front and 4 on the back. No hiding.
Also: 3 peat, three peat, 3-peat, threepeat
For every group of 3 consecutive holes, count 7 best net scores total (out of 12 possible). Each player must contribute at least 1 score per 3-hole group. Repeat 6 times across 18 holes.
Also: freedom 55, freedom fifty five, 55
Team must count exactly 55 total net scores across 18 holes. At least 2 must count on every hole. Strategy: manage your score count to hit exactly 55 by hole 18.
Also: odd or even, odd even, odds and evens
Count 2 best net scores on all odd-numbered holes and 3 best net scores on all even-numbered holes. Each player must contribute at least 10 scores over 18 holes.
Also: reverse cha cha cha, reverse cha cha, cha cha cha reverse, 3-2-1-1-2-3
Rotating score count per hole in a 3-2-1-1-2-3 pattern. Count 3 best net on hole 1, 2 on hole 2, 1 on hole 3, then 1-2-3 on holes 4-6. Repeat this 6-hole cycle 3 times.
Also: nothing but twos, nothing but 2s, all twos, straight twos
Score the 2 best net scores on every hole. Simple and consistent. Each player must contribute at least 4 scores per 9 holes (8 total minimum).
Also: two man aggregate, 2 man aggregate, rotating pairs aggregate, rotating pairs better ball
Team of 4 splits into 2 rotating pairs. Holes 1-6: players 1&2 vs 3&4. Holes 7-12: 1&3 vs 2&4. Holes 13-18: 1&4 vs 2&3. Best aggregate (combined) net score from each pair counts.
Also: 13-24-35, 1-3-2-4-3-5, par based scoring
Scores counted based on par: 1 best net on par 3s, 2 best net on par 4s, 3 best net on par 5s. Par determines the pressure.
Also: 23-34-15, 2-3-3-4-1-5
Scores counted based on par: 2 best net on par 3s, 3 best net on par 4s, 1 best net on par 5s. Inverted variant of 13-24-35.
Also: flexible nines, flexible 9s, flex nines
Each 9 holes: count 24 total scores, at least 5 per player, and must count all 4 scores on 2 of the 9 holes. Team chooses which holes to go all-in on.
Also: one two three four, 1-2-3-4, 1234, escalating scores
Different holes count different numbers of scores: 1 best net on holes 5/8/12/15, 2 on holes 3/6/10/14/17, 3 on holes 1/4/9/13/18, and all 4 on holes 2/7/11/16.
Also: big numbers, escalating nines
Front 9: 1 net on odd holes, 2 net on even holes, all 4 on hole 9. Back 9: 2 net on odd holes, 3 net on even holes, all 4 on hole 18. Pressure builds as scores accumulate.
Also: gross net combo, gross/net combo, gross and net, gross net
Each hole: count 1 gross score + 1 net score. The gross and net cannot come from the same player. Gross score must be chosen before teeing off the next hole. Each player contributes at least 3 gross scores.
Also: double your pleasure, double pleasure, gross and net alternating
Odd holes: count 2 best net scores. Even holes: count 2 best gross scores. Each player must contribute at least 6 scores total. Mixes net and gross strategy.
Also: how low can you go, how low, low score strategy
Holes 1-16: count only 1 best net score per hole, but each player can only be selected 4 times total. Holes 17-18: count as many scores as you want (at least 1 per hole). Strategic allocation of your best scorers.
Also: pick your holes, pick your counters, choose your holes
Per 9 holes: each player selects 6 of their scores to count — 4 from par 4s, 1 from a par 3, and 1 from a par 5. Players choose which specific holes to use. Repeat on back 9.
Also: one two two one, 1-2-2-1, net gross, one two - two one, ...
Front 9: record 1 net score + 2 gross scores per hole. Back 9: record 2 net scores + 1 gross score per hole. A player's score cannot be used for both net and gross on the same hole.
4 formats
Also: match play, match, hole by hole, singles match
Hole-by-hole competition. Win a hole = go 1 up. Concessions (gimmes) allowed.
Also: four ball match play, better ball match play, four-ball match, 4 ball match
Teams of 2 in match play. Each plays own ball; lower score per team on each hole.
Also: foursomes match play, alternate shot match play
Teams of 2 in match play. Partners share one ball, alternating every shot.
Also: ryder cup, ryder cup format, cup match
Multi-session team event: foursomes, four-ball, and singles match play across multiple days.
4 formats
Also: skins, skins game
Each hole has a "skin" value. Win outright (no tie) to take the skin. Ties carry over to the next hole.
Also: nassau, 2-2-2, 5-5-5
Three separate matches: front 9, back 9, and overall 18. Press when 2 down to start a new side match.
Also: wolf, wolf game
One player is Wolf each hole (rotates). Wolf picks a partner after seeing drives, or goes alone for double/triple points.
Also: bingo bango bongo, bingo-bango-bongo
3 points/hole: Bingo = first on green, Bango = closest once all on, Bongo = first to hole out.
4 formats
Also: stableford, stabby, stable ford, points
Points per hole: 0=double+, 1=bogey, 2=par, 3=birdie, 4=eagle. Highest total wins. Pick up when you can't score.
Also: modified stableford, barracuda, mod stableford
Aggressive scoring: eagle +5, birdie +2, par 0, bogey -1, double -2. Rewards birdies/eagles more heavily.
Also: quota, point quota, target, team quota
Personal quota = 36 minus handicap. Earn Stableford pts. Player who most exceeds quota wins.
Also: chicago, chicago quota
Quota = 39 minus course handicap. Points: bogey=1, par=2, birdie=4, eagle=8. Beat your quota to win.
3 formats
Also: bumble bee, bumblebee, alternating tees
Teams alternate between back tees (odd holes) and forward tees (even holes). Score 2 best net from back tees and 3 best net from forward tees per hole. Each player contributes at least 4 scores per 9.
Also: dice game, dice, roll the dice, die game
After each tee shot, roll a die. If 1-4, that player's net score must count plus 1 best from the others. If 5 or 6 (wild card), the 2 best net scores are chosen freely. Adds randomness to team selection.
Also: musical tees, blue white combo, tee switching
Teams start on forward tees. If team net total meets threshold, they must move to back tees next hole. Back tees earn double points but are harder to stay on. Points: bogey 1/2, par 2/4, birdie 3/6, eagle 4/8 (forward/back).
Just type: “Scramble at Wildstone, 20 players, 1pm Saturday”
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In-depth guides to every format — rules, scoring, worked examples, and strategy.
Every hole its own contest, with carry-overs.
Pick a partner each hole — or take on the group alone.
Three matches in one: front, back, and overall.
Each player plays their own ball; the best score counts.
Hole-by-hole scoring, dormie, and concessions.
The team format built for mixed-ability groups.
Best drive, then everyone plays their own ball in.
Two players, one ball, every other shot.
Team scores combine into one number, with the birdie flip.
Rotate partners every six holes so everyone teams up.
The points game built for a threesome.
Three points a hole that reward position over power.
Greenies, sandies, barkies — bonus points on any round.
The points system that rewards steady play.
Race a personal point target set by your handicap.
Index vs course handicap, slope, and net vs gross.
Scoring, formats, and slang in plain English.
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