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Format Guide

Golf Dots (Junk): Greenies, Sandies, Barkies and Every Term Defined

Dots — also called junk, trash, garbage, or rubbish — is a collection of bonus achievements you layer on top of any round. Each one, like a greenie for hitting a par 3 closest to the pin or a sandie for saving par out of a bunker, is a 'dot' worth an agreed number of points. You tally your dots over 18 holes and the most dots wins. It is a points add-on for bragging rights, and it works alongside stroke play, a scramble, or a match.

What Are Dots (Junk)?

Dots is the most popular bonus-points game in golf, and it goes by many names — junk, trash, garbage, or rubbish. It is not a format on its own. Instead, it is a set of small achievements you bolt onto whatever you are already playing, and each achievement is worth an agreed number of points.

The point of dots is to reward good shots that the main game does not capture. You might be playing stroke play, where only your total score matters — but a brilliant up-and-down from a bunker, or sticking an approach a foot from the pin, earns no extra credit. Dots fix that. Every one of those moments becomes a 'dot' you can claim and tally.

Before the round, the group agrees which dots are in play and what each is worth. You count them as you go, and at the end you compare totals. Most dots wins. It is a game for bragging rights — just points, never money.

How dots work, in four lines

  1. 1.It's an add-on. Run dots alongside any format — stroke play, a scramble, a match, anything. The main game keeps going; dots run in parallel.
  2. 2.Each dot is worth points. Pick a value per dot — most groups use 1 point each. Some dots are negative and cost you points.
  3. 3.You earn dots for specific feats. A greenie, a sandie, a barkie and the rest each have a precise rule. Hit the feat, claim the dot.
  4. 4.Most dots wins. Tally every dot over the round, settle the totals at the end, and the player with the most points takes the bragging rights.

Dots reward what your scorecard can't see

A clean fairway-and-green hole, a chip holed from the fringe, a par saved from the sand — none of these change your gross score, but all of them are great golf. Dots put a point on them so the round rewards the shots you are proud of, not just the number in the box.

The Most Common Dots

Here are the dots golfers ask about most, each defined precisely. The point value is up to your group — the 1 point shown below is the common default. The first seven are positive dots you want to earn. The last two are negative dots that cost you points.

DotWhat it isValue
GreenieHitting the green of a par 3 closest to the pin in regulation (on the green with your tee shot). Some groups require you to then make par to keep it.+1 point
SandieMaking par or better on a hole after being in a bunker at any point on that hole.+1 point
Barkie (Woodie)Making par or better on a hole after your ball hit a tree.+1 point
ArnieMaking par or better on a hole without ever being in the fairway — named for Arnold Palmer's scrambling.+1 point
HoganHitting the fairway AND the green in regulation on the same hole — named for Ben Hogan's precision.+1 point
ChippieHoling a chip or pitch from off the green in a single stroke.+1 point
Polie (flagstick)An approach shot that finishes inside the length of the flagstick from the cup.+1 point
SnakeA three-putt. A negative dot — it costs you points (or you 'hold the snake' as the last to three-putt).−1 point
Fish (splash)Hitting into a water hazard. A negative dot that costs you points.−1 point

Pick the dots your group enjoys and agree the values before you tee off. Many groups treat the par-3 greenie as 'must make par to keep it' — settle that up front.

How Scoring Works

Scoring dots is simple bookkeeping. As each hole plays out, anyone who earns a dot calls it, the group agrees, and it goes on the tally. Positive dots add to your total; negative dots subtract. At the end of the round you add everything up and the highest total wins.

Say your group is playing the standard set at 1 point per dot, with greenies, sandies, barkies, hogans, chippies, plus the snake and fish in play. Here is how a few holes might fall for one player, Maria.

Maria's dots over five holes

  • Hole 2 (par 3): She sticks her tee shot to six feet, closest of the group, and two-putts for par — greenie, +1.
  • Hole 4: Her drive finds a fairway bunker, but she splashes out and makes par — sandie, +1.
  • Hole 6: She finds the fairway and hits the green in regulation — hogan, +1.
  • Hole 7: She misses the green but holes her pitch from the fringe for par — chippie, +1.
  • Hole 9: A long approach leaves her 60 feet away and she three-putts — snake, −1.

Maria's running tally after these holes is +3 (four positive dots minus one snake). Everyone else is keeping their own tally the same way. Carry on through 18, settle the totals, and the most dots wins. Because the dots are independent of the main format, Maria's stroke-play score — or her match — is unaffected; the dots are pure bonus points on top.

How to Set It Up

Agree the dots before you tee off

  1. 1.Pick your dots. Choose which achievements are in play. A simple, popular set is greenie, sandie, barkie, and a snake for three-putts. Add hogans, arnies, chippies and polies if your group wants more to chase.
  2. 2.Agree the point values. The easy default is 1 point per positive dot and −1 point per negative dot. You can weight rarer feats higher — say a chippie or a hole-out worth 2 — but keep it simple your first time.
  3. 3.Settle the edge-case rules. Decide the things that cause arguments later: does a greenie require you to make par to keep it? Does a barkie count if the tree helped you? Does the snake pass to the next three-putter? Agree these now.
  4. 4.Track as you go. Call dots honestly on the hole they happen, get a quick nod from the group, and mark them down. Don't wait until the turn to reconstruct who earned what.
  5. 5.Settle at the end. Add up each player's positive dots, subtract the negatives, and compare. Most dots wins the bragging rights for the round.

Keep your first game small

If the table of terms looks like a lot, start with just greenies, sandies, and the snake. Three dots are enough to make every par 3 and every bunker shot interesting, and you can add more once everyone knows the rhythm.

Etiquette & Strategy

Call your dots honestly

Dots run on trust. Claim what you earned and nothing you didn't — and own your snakes and fish too. A group that calls dots honestly has more fun than one that argues over them.

Agree the gray-area rules upfront

Most disputes are about edge cases: must you make par to keep a greenie, does a putt off the fringe count as a chippie, does the tree have to genuinely deflect the ball for a barkie. Decide before the round, not in the moment.

Watch each other's shots

Many dots — closest-to-the-pin greenies, who was in the bunker, whose ball hit the tree — depend on the group having seen it. Pay attention to your playing partners' shots so dots can be confirmed cleanly.

Press your strengths

If you are a sharp wedge player, chippies and polies are there for the taking. A straight driver collects hogans. Lean into the dots that suit your game rather than chasing every one.

Protect against the negatives

Snakes and fish quietly erase your good dots. A safe lay-up short of the water or a conservative lag putt to avoid the three-putt is often worth more than an aggressive line.

Keep play moving

Calling and recording dots should take seconds. Confirm the dot, mark it, and play on — dots are meant to add fun, not slow the group down.

Variations

Negative dots only

Flip the game on its head: only the bad dots count. Players collect snakes for three-putts and fish for water balls, and the goal is to finish with the fewest points. A self-deprecating, low-pressure way to keep a round lively.

Best for: Groups who want laughs over a serious contest.

Doubling (loud dots)

Certain dots are worth double when they are especially good or especially public. A chip holed in front of the whole group, or a greenie on the hardest par 3, counts as 2 points instead of 1. Agree which dots double before you start.

Best for: Adding drama to the standout shots.

Layered on stroke play

Run dots alongside a normal stroke-play round. Everyone keeps their gross score as usual, and dots run as a completely separate points tally. You can win the dots and still lose the medal — two games for the price of one round.

Best for: A regular foursome who already keep score.

Layered on a scramble

In a team scramble, award dots to the player whose ball earned the feat — the one who hit the green-in-regulation tee shot for the greenie, or holed the chip. It rewards individual brilliance inside a team format.

Best for: Scrambles where you still want individual recognition.

Carry the snake

Instead of simply costing a point, the snake is an object passed from player to player. Whoever three-putts most recently 'holds the snake'; the last person holding it when the round ends takes the penalty. A traveling hot potato that keeps everyone watching the greens.

Best for: Groups who like a running, suspenseful side story.

Playing Dots on Cleek

Dots are easy to play but fiddly to track — a stack of small achievements across four players over 18 holes is exactly the kind of mental bookkeeping that gets dropped by the 14th tee. Cleek keeps the tally so you can stay focused on the golf.

Because dots layer on top of any round, you set up your main game on Cleek — a casual round, a scramble, a match — and add dots as a side tally. Mark a greenie, a sandie or a snake as it happens, and Cleek keeps a live running total for every player. There is no debate on the last tee about who is ahead, and your gross scores stay clean and separate.

When the round ends you get a tidy scorecard and a shareable result that settles the dots at a glance. It is the kind of artifact that makes a random Tuesday foursome worth a rematch — and on Cleek, guests can follow the whole thing on a shared link without installing anything.

Frequently Asked Questions

What are dots in golf?
Dots — also called junk, trash, garbage, or rubbish — are bonus achievements layered on top of any golf round. Each one, like a greenie or a sandie, is a 'dot' worth an agreed number of points. You tally them over the round and the most dots wins. It is a points game for bragging rights, played alongside stroke play, a scramble, or a match.
What is a greenie in golf?
A greenie is earned on a par 3 by hitting the green in regulation — landing your tee shot on the putting surface — closest to the pin of anyone in the group. It is worth an agreed number of points. Some groups add a rule that you must then make par to keep the greenie, so agree that before you tee off.
What is a sandie in golf?
A sandie is making par or better on a hole after being in a bunker at any point during that hole. Get up and down from the sand for par, or recover and still make par, and you earn the sandie. It rewards good bunker play that your stroke score alone would not single out.
What is a barkie in golf?
A barkie — sometimes called a woodie — is making par or better on a hole after your ball hit a tree. It turns an unlucky deflection into a chance to salvage the hole and claim a bonus point. Like other dots, it is worth whatever value your group agreed before the round.
How do you score dots or junk?
Before the round, the group picks which dots are in play and what each is worth — commonly 1 point each, with negative dots like the snake costing a point. You call and record dots as you earn them through the round, then add up each player's total at the end. Positive dots add, negative dots subtract, and the most dots wins.
What is a snake in golf?
A snake is a three-putt, and it is a negative dot — it costs you points. In some groups the snake is passed along: whoever three-putts most recently 'holds the snake', and the last person holding it when the round ends takes the penalty. Either way, it is the dot you most want to avoid.

Track dots on Cleek

Set up any game in one sentence, add dots as a side tally, and let Cleek keep the live running total of every greenie, sandie, barkie and snake. No mental math, no last-tee arguments, and a shareable scorecard at the end.

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